World War Rules
Conquer all territories by eliminating all your opponents.
The game begins with each player in the game being randomly assigned to an even distribution of territories on the map. Players alternate by adding additional armies 3 at a time to any territories they own until all additional units have been placed.
- 2 Players = 40 Armies
- 3 Players = 35 Armies
- 4 Players = 30 Armies
- 5 Players = 25 Armies
- 6 Players = 20 Armies
The game begins with a random player. A turn consists of the following phases. First a player places his reinforcements for territories owned and continents controlled. Next, he places these units on any of his own territories. The player can then begin attacking adjacent territories from any territory where he has 2 or more units. After he is done with all his attacks, a player may optionally choose to use his free move to move one group of armies from territory to an adjacent territory.
Attacking: When it is a player's turn to attack, the player can only attack territories that are adjacent to or connected by a sea-lane to a territory already held. A battle's outcome is decided by rolling dice. The attacking player attacks with an army, rolling up to three dice. At least one unit must remain behind in the attacking territory not involved in the attack, as a territory may never be left unoccupied. Before the attacker rolls, the defender must resist the attack with either one or two armies (using at most the number of armies currently occupying the defended territory) by rolling one or two dice. Each player's highest die is compared, as is their second-highest die (if both players roll more than one). In each comparison, the highest number wins. The defender wins in the event of a tie. With each dice comparison, the loser removes one army from his territory from the game board. Any extra dice are disregarded and do not affect the results.
If an attack eliminates the final defending army within a territory, the attacker then must occupy the newly conquered territory with at least the number of attacking armies used in the last round of attack. There is no limit to the total number of additional armies that may be sent in to occupy, providing at least one army remains behind in the original attacking territory. Players may attack any number of territories any number of times before yielding the turn to the next player. Attacking is optional; a player may decline to attack at all during the turn.
If an attacker occupies a defender's last territory, the defender is eliminated from the game and the attacker acquires all of the defender's cards. If the conquering player has a poker hand, the player may choose to play the cards immediately. The gained armies are placed immediately. If, at the end of attacking, at least one territory was conquered that turn, the player draws a card from the deck.
Continents: You receive an additional bonus for owning a continent. The bonus amounts are given below:
- Australia: 2 armies
- South America: 3 armies
- Africa: 4 armies
- North America: 5 armies
- Europe: 6 armies
- Asia: 9 armies
Cards determine how and when you can get bonus reinforcements at the start of your turn. There are 3 card modes to choose from:
Increasing card mode is made up of a deck of 30 cards: 10 aces, 10 2s, and 10 3s. Players must turn in when they have 5 cards in their hand, but may turn in as soon as they have 3 cards that all match, or 3 cards that are all different. Amount of units received for each set turned in is given below:
- 1st Set: 3 units
- 2nd Set: 6 units
- 3rd Set: 9 units
- etc (increases 3 units with each set turned in)
Royalty mode uses a deck comprised of 2 sets of every card from 10-Ace and of every suit (40 cards). Players must turn in when they have 5 cards in their hand, but may turn in as soon as they have 2 or 3 cards of any of the hand types below:
- Pair: 5 units
- 3 of a kind: 10 units
- Straight (3 in a row): 15 units
- Flush (3 of same suit): 20 units
- Straight Flush (3 in a row suited): 25 units
In poker, the deck of cards is made up of a complete 52-card poker deck. You may turn in cards once you have a pair or better poker hand. The value of each poker hand is shown below:
- One Pair - 5 armies
- Three of a Kind - 15 armies
- Straight - 20 armies
- Flush - 25 armies
- Full House - 30 armies
- Four of a Kind - 35 armies
- Straight Flush - 40 armies
- Royal Flush - 50 armies